Overwatch Transhuman Arm Informational Guide

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Overwatch Transhuman Arm Informational Guide Empty Overwatch Transhuman Arm Informational Guide

Post by Dr. CheeseNut on Fri Sep 02, 2016 9:30 pm

Overwatch Transhuman Arm Informational Guide

(Guide is subject to changes if necessary; i.e Different weapon addons, etc.)

Section 1 - Introduction

The Overwatch Transhuman Arm are transhuman soldiers created by the Universal Union to be the perfect soldiers; They are heavily augmented and have been brainwashed to forget certain things that the Universal Union deem unnecessary and restricting their full potential as a soldier - Allowing them to use complex tactics and strategies that things like Metropolice would be completely ignorant about. They are not frequently seen within the cities, only being called in once the situation requires their services; Be it a rebel invasion or an Autonomous Judgement Waiver - Although in the outlands, that is where most are stationed. They are there to eliminate the rebels who lie outside the city and or conscript them into their forces. The Overwatch Soldiers are usually depicted as male; Although females soldiers are deployed. - Though there is no way to determine which Unit is male or female, the uniforms are meant to appear ambiguous; Genitalia has been removed as well. The Overwatch had been created by The Combine after the Seven Hour War had occurred to serve as the main military force on for the combine on planet earth; Being incredibly loyal to them along with that, taking orders from their higher ranking units flawlessly and with exceptional skill. Their loyalty is seemingly so intense, that it appears they are completely incapable of going rogue and thinking negative thoughts about The Combine - Albeit, some may choose to voice their opinions if capable to do so; Though nothing directly opposing The Combine & Universal Union as a whole, still remaining to be completely loyal, if this wasn't the case though and somehow an Overwatch Soldier would go rogue, they would immediately be prioritized over all else & amputated as soon as physically possible. The Overwatch are known to show no sorrow to anyone whom doesn't believe in the Union's cause, treating them with no respect and treating them as disgusting creatures; Until they comply and change their mindset to fit the Union's needs. The way the Overwatch work usually uses much more advanced tact and strategy than Pre-War soldiers; Due to the fact that they were basically bred to be perfect, flawless beings in war. Each soldier is put into a division that most suits what they're capable of & trained for, much like the Metropolice force; Some units may specialize in things such as the medical field, flying Hunter Choppers, etc. As stated before, the Overwatch are incredibly exceptional at tact and strategy, being able to use teamwork very efficiently - As OTA aren't that expendable compared to other things, such as Metropolice, they never patrol out alone and always make sure to cover eachother once the situation requires it; Always being extremely organized in battle - No doubt the best soldiers ever created.

The Overwatch Transhuman Arm doesn't operate on this server like it does on most others - Overwatch Soldiers can feel emotion and can passive roleplay; though not to the extent of some others because of the phases of brainwashing. This means that they are not just solely for combat purposes.

Section 2 - Ranks

(Note; All units under the rank of Commander must have Authorization to promote, as there are limited positions for certain ranks.)

Overwatch Recruit
This rank is attained once you've been whitelisted. You are not deployed as a Recruit.
This is the first rank you will receive and must go through training procedurals before being
promoted to a general service Soldier.

Overwatch Soldier
The Overwatch Soldier is attained once training has been completed as an Overwatch Recruit. This rank usually has the largest amount in numbers, as it is the basic ground unit of the Overwatch Transhuman Arm.

Overwatch Shotgunner
A handpicked rank by Squad Leaders with the Commanders' authorization. They are the same as Overwatch Soldiers except they get a different primary weapon for close ranged combat in a patrol squad or a raiding team on a certain compound.

Squad Leader
Self explanatory, the Squad Leader(s) are those whom of which command Squads. This doesn't mean they command an entire Division, just a squad of up to approximately five or six at most. This rank is received whence you are handpicked for it. The SqL is allowed to assign a unit the rank of Shotgunner with Commanders+ permission, but no more than that.

Elite Overwatch
The Elite Overwatch are the elite soldiers of the Overwatch; They have been augmented even further than a regular Overwatch soldier, being the second highest ranks achievable; You must be handpicked for it, as it is not easily obtainable. At this rank, the EoW is allowed to promote a unit to SqL if it is for a reasonable and understandable purpose, but they are NOT allowed to promote a SqL to EoW. The EoW can demote SqLs if necessary.

This is a rank that is not easily attained - it is one of the most hardest ranks to obtain as it is handpicked by the Overwatch Commander themselves; below the Overwatch Commander. They are few and command separate Corps in a particular specific Sector. The Commanders, like the EoWs. Are allowed to promote OWS to SqL, but they are also allowed to promote SqLs to EoWs. They are also able to demote SqLs, Shotgunners, and EoWs with reason.

Overwatch Commander
The Overwatch Commander is just that, they command the Overwatch in the entire sector; Commanding every rank below it- Including regular commanders as well. This rank is hand picked from a Overwatch Commander who is stationed in a different sector. The Overwatch Commander is able to give anyone whatever rank he pleases for them to have & are worthy of, with reason of course. He can promote and demote anyone within the ranks he wishes.

Section 2A - Rank Permissions

Overwatch Recruit
As explained prior - The Overwatch Recruit is the first rank which you get when you're whitelisted. The permissions you have are almost to nothing. You are not deployed at this rank. You have to be authorized to use a weapon inside the base or in emergency protocol to defend the base. This is basically used for training procedurals.

Overwatch Soldier
The Overwatch Soldier have a few more permissions than the Overwatch Recruit, having access to certain weaponry without permissions. They are also able to be deployed in patrols, unlike the Overwatch Recruit. 

Overwatch Shotgunner
Overwatch Shotgunners has the same permissions as the Overwatch Soldier.

Squad Leader
The Squad Leader rank is once more self explanatory - although their permissions is as follows. They are able to command Units that are either picked for their squad by themselves, a Commander of the Over watch Commander personally assigned to that specific squad.

Elite Overwatch
The Elite Overwatch have virtually the same permissions as the Squad Leader, albeit still higher ranking and having access to more dangerous weaponry; Along with possibly having access to more areas within the FOB as well.

The Commander(s) gain the permission of leading a whole Corps. They still have lesser permissions than the OWC though, being more like an Elite Overwatch; Having the same weaponry. They do get access to all locations within the FOB though, along with commanding lower units as well.

Overwatch Commander
The Overwatch Commander gains permission to everything within the FOB, along with having permission to command anyone he wishes, including the Commander(s). He also has access to any weaponry at his disposal.

Section 3 - Weaponry

Overwatch Recruit
At this rank; you are able to train with an 4.6x30mm MP7A1 for self defensive purposes within the base. During training, you may be authorized an 5.56x45mm G36 Compact Variant.

Overwatch Soldier
At this stage; you are to receive the 5.56x45mm G36 Compact Variant and be fully authorized to use it; as well as the secondary, .45 ACP Heckler and Koch HK45.

Overwatch Shotgunner
This handpicked Unit is temporarily or permanently given by their Squad Leaders and Commanders authorization, either an Remington 870 MCS or Franchi SPAS-12, with the same handgun, .45 ACP Heckler and Koch HK45.

Squad Leader
The Squad Leaders have access to the normal weapons such as the 5.56x45mm G36 Compact Variant and the .45 ACP Heckler and Koch HK45. They need to be less distinguishable and less of a target.

Elite Overwatch
Elite Overwatch Units have access to the Dark Energy Pulse Rifle, the 6.8mm Remington SPC Adaptive Combat Rifle and the same sidearm of the .45 ACP Heckler and Koch HK45.

The Commander has access to anything below their rank as well as the 7.62x51mm SCAR-H.

Overwatch Commander
This rank has access to every single weapon usable in the Overwatch Transhuman Forces.

Section 3A - Kevlar & Uniform

The Kevlar & Uniform that basic soldiers wear (OWR-SqL) is a distinct black uniform with a blue visor. They don heavy kevlar along with the uniform, having multiple insignia symbols planted on the uniform; The kevlar itself is an advanced heavy plated ceramic like kevlar that can take an exceptional amount of beating before it gets penetrated.

The Kevlar & Uniform of the higher ranking soldiers (EoW-CmD) is a white uniform with as singular red optic lense, along with heavier kevlar that can take more of a beating than the standard kind. They are also more augmented than the regular soldiers, enhancing their abilities even further.

The Kevlar & Uniform of the OWC has an exterior that generally looks the same as the EoW, although his interior augmentations extend even futher than the likes of the other ranks.

Section 4 - Rules of Engagement

(Whence sighting any unauthorized personnel, armed or not you must report this over the radio to let other Units know of your location and the situation currently; If you are unable to radio due to taking fire, find cover before attempting to use radio communications. It is also not allowed to patrol by yourself, you must be with two or more units; Conscript or not.)

1 - Upon Sighting an Armed Individual Whom Opens Fire;
Amputation is necessary, do NOT try to detain whatsoever. The only time you shall try to detain an armed individual who has opened fire is if they're a high priority target - If so, you must try to disable the target for detainment, using any force necessary. (i.e Disabling limbs, etc.)

2 - Upon Sighting an Armed Individual Whom Complies;
If the individual whom is armed complies, strip them down of any weaponry and radio in that the individual is being detained. They will be taken back to the FOB for conscription. (Or possible amputation & NLR, if they would like to.)

3 - Upon Sighting an Unarmed Individual Whom Attempts To Escape;
Attempt to disable target using whatever force necessary - Fire at their legs to disable them from running, then detain as of normal. Medical treatment will be given once taken to FOB. They will then be either conscripted or killed.

4 - Upon Sighting an Unarmed Individual Whom Complies;
Detain individual as of normal, conscript and or amputate.

Section 5 - Divisions.

ECHO division is the basic division for the Overwatch, specializing in generalized military tactics and strategy altogether; Being deployed outside the FOB for patrols, used in rebel compound raids, and multiple other situations. They do not train in anything other than that; No medical training, etc. This division will most likely be the most plentiful, due to the fact that defaulty, all units will be put into this division unless actually placed into another.

The AIRWATCH division specializes in flying the helicopters that are used in aerial assaults. These units are usually not deployed on the ground and are usually always seen in the helicopters, although their training still permits them to patrol - Although usually not seen doing compound raids on the ground as some other units do.

The RANGER division specializes in all around stealth and using a sniper rifle, unlike the other units. The RANGER's will usually be deployed in missions that require stealth to be involved, and or taking out high priority targets from a long range. These units are still permitted to do things such as compound raids  & patrols like ECHO units, although they may be seen attempting to take a more stealthy approach if ordered.

X-RAY is the medical division of the Overwatch, this of course means they specialize in the medical department and have vast knowledge on it; Seemingly being trained in the medical field much better than HELIX units in the metropolice - Even if they had no prior knowledge whatsoever. These units can go on patrols, participate in compound raids, etc.

ANVIL is the mechanical division of the Overwatch - Unlike the GRID division in the Metropolice, ANVIL works with synths as well; Such as striders, hunters, and many more. They, like X-RAY units, are permitted to do patrols, etc.

The KING division is a highy trained division for the Overwatch, not specializing in anything particular, just generally being better soldiers than regular ECHO soldiers would be. Any unit from any division can be promoted to this division if proven that they are capable. They can go on patrols, raids, etc.

Section 6 - Training Procedures

OWRs are required to be trained as soon as possible by a SqL+, so they can be deployed as soon as possible. This will be reviewing the training they had recieved as soon as they were made into Overwatch soldiers, it is intended that they know this information already.

1 - Radio Codes
You will need to refresh the OWR on the basic radio codes that are more necessary, such as 10-4, 10-2, 10-20, etc. For a full list, look below;

10-00: Officer Down, All Patrols Respond.
10-0: Caution/Use Caution.
10-1: Not Understood.
10-2: Negative.
10-3: Radio Channel Intercepted/Stop Transmitting
10-4: Copy/Copy That/Affirmative/Understood
10-5: Relay This Message/Relay Message.
10-6: Change Transmitting Channel.
10-7: Out of Standardized Service, Unspecified Reason.
10-7A: Out of Standardized Service, Rest/Sleeping/Home.
10-7B: Out of Standardized Service, Personal Reasons/Specialized Orders.
10-8: In service/On Duty.
10-8OT: In Service/On Duty for (Insert Amount of Time).
10-9: Repeat Message/Transmission.
10-10: Decommissioned From Service, No reason Specified.
10-10A: Decommissioned From Service, Leave of Rest/Recuperation.
10-11: Identify/Identify Numbers/Identify Radio Frequency.
10-12: Witnesses/Civilians/Observers Present.
10-13: Requesting Transit Advice/How to Proceed to Location.
10-14: Citizen(s) are with Suspect(s).
10-15: Prisoner in Custody/Transporting Prisoner.
10-16: Pick up Incapacitated/Injured Prisoner.
10-17: Requesting Vehicular Refuel/Necessary Repairs.
10-18: Requesting Equipment Resupply/Equipment Exchange With Another Unit.
10-19: Returning to Nexus/Designated Post.
10-20: Location.
10-21: Communication Device (Radio, Telephone, Etcetera).
10-21A: Requesting Nexus/LEADER/Commanding Officer Advisement.
10-22: Disregard Previously Received Orders/Assignment.
10-23: Stand By; Unit/Unit is Standing By.
10-24: Requesting Vehicular Reinforcement(s)/Requesting Retrieval via Vehicle.
10-25: Do we/you have contact with . . .?
10-26: Clear/All Clear/Area Secure/Sector Secure.
10-27: Document/Document Report/Form a Daily Report.
10-28: Confirm Registration/Registration Request.
10-29: Check Database for Criminal/Anti-Citizen Wants.
10-29F: Subject in question is wanted for Violations.
10-29H: Hazard/Lethal Potential from Subject.
10-29M: Subject Wanted, Misdemeanor/Low or Mid-Level Violation.
10-29V: Subject is wanted for APC/Vehicular Theft.
10-30: Doesn’t conform to Protocol/Regulations.
10-31: Violation/Crime in Progress. A Violation/Crime is in Progress, In Pursuit.
10-32: DB/Dead Body, Death by Drowning.
10-33: Alarm/Alert/Request.
10-34: Assistance Requested at Nexus.
10-35: Requesting update on Time in general/Time Served in Jail by Suspect.
10-36: Information is Classified/Confidential/Request for Information Denied.
10-37: Identify Perpetrator/Operator.
10-38: Mandatory Stop/Checkpoint.
10-39: Requesting Response/Requesting Additional Responder(s).
10-40: Requesting Availability of Unit(s) for Radio Transmission(s).
10-41: Begin Duty/Unit, Begin Duties.
10-42: Check the Welfare/Health/Status of (insert) at (insert).
10-43: Call Medical Personnel/Quicksand.
10-44: Requesting 10-7B.
10-45: Condition of all Respective Parties of Situation/Wounded/Patients.
10-45A: Status is Good/Healthy/Minor Injuries/Uninjured.
10-45B: Serious/Lethal if Left Untended/Dangerous.
10-45C: Critical/Party is Unresponsive/Potentially Fatal.
10-45D: Dead/Deceased/Classified as Dead Body.
10-46: Assisting a Civilian/CWU/HC-WU/Etcetera.
10-47: Emergency Patrol Assistance Needed/Requested.
10-48: Civilian Control/Traffic Control/Currently Monitoring Movement.
10-49: Proceed to (insert)/ (Insert) proceed to (Insert).
10-50: Patrol, Patrol in Progress.
10-51: Unit/Civilian/Etcetera is Drunk/Inebriated.
10-52: Attempting Resuscitation/Resuscitating.
10-53: Person/Unit is Down/Incapacitated.
10-54: Possible DB/Dead Body/Corpse.
10-55: Dead Body/DB/Corpse.
10-56: Suicide.
10-56A: Attempted Suicide.
10-57: Missing Unit/Person.
10-58: Directing Civilians/Directing Units/Directing Movement.
10-59: Priority Check/Security Check/Security Investigation.
10-60: Lock-Out/Lock-Down.
10-61: Miscellaneous Public Service.
10-62: Meeting a Citizen/CWU/HC-WU. Meet with a Citizen/CWU/HC-WU.
10-62A: Taking a Report from a Citizen, Etc. Take a Report from Citizen, Etc.
10-62B: Civilian, Etc., is on Stand By.
10-63: Prepare to Document/Prepare to Copy Report.
10-64: Found Contraband.
10-65: All Units, Receive Assignment. All Units, Assignment.
10-66: Suspicious Person.
10-67: Person is Requesting Assistance.
10-68: Request Device Assistance Message.
10-69: Clear to Respond to Request Device Assistance Message?
10-70: Prowler/Sneaking Person.
10-71: Shooting.
10-72: Gun Involved in Situation, Not Fired.
10-73: Be Prepared to Receive Hostilities.
10-74: Theft/Thievery/Larceny.
10-75: Severe Accident.
10-76: Inbound to Crime Scene/Inbound.
10-77: Time until Arrival on Scene is . . .
10-78: Send Assistance/Send Medical Assistance/Send Unit to Assist.
10-79: Explosive(s) Threat/Bomb Threat.
10-80: Explosion(s).
10-81: Civilian/Etcetera Movement Stop Initiated, Investigating.
10-82: Reserve a Cell(s)/Incarceration Chamber(s) for Suspect(s).
10-83: Secure Movement Checkpoint Detail/ Officer on Checkpoint Detail.
10-84: LEADER/Commanding Officer, Please Offer Advice.
10-85: Arrival delayed due to (insert cause).
10-86: Do we have any Illegal Radio Transmissions?
10-87: Give Radio Frequency in Use.
10-88: Assuming Designated Post/Unit, Assume Designated Post.
10-89: Bomb Threat to Post/Location.
10-90: Alarm/Alert/Request Device Used due to Ongoing Crime.
10-91: Citizen/Etcetera.
10-91A: Citizen/Etcetera, Loitering/Stray.
10-91B: Citizen/Etcetera, Loud/Yelling/Noisy.
10-91C: Citizen/Etcetera, Injured/Wounded/Incapacitated.
10-91D: Citizen/Etcetera, Dead/Deceased.
10-91E: Citizen/Etcetera, Assaulting a Citizen/Officer.
10-91F: Multiple Citizens/Etcetera Assaulting One-Another/Officers.
10-91P: Picking up Incapacitated/Injured Citizen/Etcetera.
10-91J: Officer, Retrieve/Pick up that Incapacitated Citizen/Etcetera.
10-91L: Citizen/Etcetera, Restrained/Detained/Both.
10-91MV: Citizen/Etcetera, Mentally Disabled/Deranged, Violent.
10-92: Suspect is in Custody for Misdemeanor/Low to Mid-Level Violation.
10-93: Group of Citizens, Proceeding to Isolate.
10-94: Multiple Citizens Engaged in Physical Activities.
10-95: Officer Rest Area.
10-96: Mentally Deranged/Disabled Suspect, Detaining.
10-97: Unit is On Scene, Recording Information/Documenting.
10-98: Situation Resolved/Assignment Completed.
10-99: Officer is in Need of Assistance/Officer Under Fire.
10-100: Violation Taking Place, Reported/Violation Reported.
10-101: Ending Inspection.
10-102: Cruelty to other Person(s).
10-103: Suspicious Disturbance.
10-103F: Disturbance by Violent Actions.
10-103M: Disturbance by Mentally Disabled/Deranged Person.
10-106: Obscenity/Cussing/Swearing.
10-107: Suspicious Person, Possible Criminal.
10-108: Officer is Down/Officer in Danger.
10-109: Suicide.
10-110: High-Level Violator/Violation.
10-112: Impersonating an Officer.
10-200: Narcotics/Alcohol Involved in Situation.
10-1000: Homicide/Policide, Dead Body Confirmed.
10-2000: Reinforcements Required Immediately

11-6: Discharge of Firearm(s).
11-7: Prowler/Sneaking Person.
11-8: Person/Citizen/Etcetera is Down/Injured/Incapacitated.
11-10: Document/Form a Report/Take a Report.
11-12: Dead Animal/Virome/Parasitic/Exogen/Etcetera.
11-13: Injured Animal/Virome/Parasitic/Exogen/Etcetera.
11-14: Violent Animal/Virome/Parasitic/Exogen/Etcetera.
11-15: Entertainment taking place in Public.
11-17: Mechanical/Technical Service is Down.
11-24: Abandoned APC/Vehicle.
11-25: Public Hazard.
11-25X: Vehicle/APC in need of Assistance.
11-26: Inoperable APC/Vehicle.
11-27: Subject has Violation/Felony Record, not Currently Wanted.
11-28: Check Registration.
11-29: Subject has no Record/Prior Violations Recorded.
11-30: Incomplete Radio Transmission/Request Device Transmission.
11-31: Person Calling for Help.
11-40: Inform over Radio if Medical Assistance is Required.
11-41: Requesting Medical Assistance.
11-42: Medical Assistance is Not Required.
11-43: Advanced Medical Assistance is Required.
11-44: Clean up Crew Required/Cremator Required/DB requires Cleanup.
11-45: Attempted Suicide.
11-46: Dead Body/Confirmed Dead Body/Reporting a Dead Body.
11-47: Injured Person.
11-48: Requesting Armored Personnel Carrier Transportation.
11-51: Requesting Escort/Escorting Person/Item/Etcetera.
11-52: Funeral Detail.
11-54: Suspicious APC/Vehicle.
11-55: Officer is being followed by Suspicious APC/Vehicle.
11-56: Officer being attacked by Suspicious APC/Vehicle.
11-57: Unidentified Manned APC/Vehicle at Scene.
11-58: Radio Transmissions being Monitored, Decommission Frequency.
11-59: Highly Dangerous Area, Stay Alert.
11-60: Anti-Citizen(s) Assault at Highly Dangerous Area.
11-65: Checkpoint Disabled.
11-66: Checkpoint Unmanned.
11-70: Fire Alarm/Explosives in Use/Explosion Detected.
11-71: Fire/Explosion Reported.
11-78: Aircraft Accident.
11-79: Vehicular Accident, Medical Assistance Requested/Dispatched.
11-80: Vehicular Accident, Serious Injury.
11-81: Vehicular Accident, Minor Injury.
11-82: Vehicular Accident, No Injury.
11-83: Vehicular Accident, No Details.
11-84: Manual Civilian Movement Restriction Detail Required.
11-85: Disabled Vehicle, Need Mechanical Repair Assistance.
11-86: Bomb/Explosive Threat.
11-87: Bomb/Explosive Discovered, No Assistance Necessary.
11-88: Bomb/Explosive Discovered, Requesting Assistance.
11-94: Pedestrian Recreation/Rest Area.
11-95: Deployed from APC, Routine Investigating Taking Place.
11-96: Deployed from APC, Need Backup Immediately.
11-97: Officer on Patrol.
11-98: Meeting Officer (Insert)/Meet Officer (Insert).
11-99: Officer requires immediate Assistance.

Code 1: Non-Urgent Situation.
Code 2: Urgent Situation.
Code 3: Emergency Situation.
Code 4: Situation Resolved, No Assistance Required.
Code 5: Stakeout/Undercover Operation, Uniformed Officers Stay Away.
Code 6: Out of APC/Vehicle for Investigative Purposes.
Code 7: Out of Service for Nourishment Purposes.
Code 8: Fire/Explosive Alarm.
Code 9: Roadblock/Lockdown/Restrictive Actions Taken.
Code 10: Bomb Threat, Investigate/Bomb Detonated, Investigate.
Code 13: Major Disaster/Riot Taking Place.
Code 14: Resume Normal Patrol Sequences/Return to Post/Resume Normal Operation.
Code 20: Broadcast Information Immediately.
Code 21: Nexus Jail-Sector Emergency.
Code 22: Restricted Radio Traffic, All Radios Go Offline Immediately.
Code 30: Officer Needs Emergency Assistance.
Code 33: Clear Radio Channel, Emergency Transmissions Only.
Code 37: Subject/Person Carrying Contraband, Detain/Arrest.
Code 43: Requesting Overwatch Reinforcements/Overwatch Deployed.
Code 100: In Position to Intercept Suspect.
Code 666: Mass Disaster Scenario, City-Wide Emergency.
Code Blue: Vehicle in Trouble.
Code Purple: Gang/Criminal Organization Activity.
Code Red: Judgement Waiver Enacted/Autonomous Judgement Waiver Enacted.

Number 14: Medical Assistance Inbound.
Number 15: Citizens Detaining Suspect.
Number 17F: Fugitive At Large.
Number 17M: Rogue Unit At Large.
Number 17T: Rogue Vehicle At Large.
Number 18: Vehicular Incident.
Number 19: Drunk/Inebriated Person.
Number 20: Vehicular Accident, No Details.
Number 20A: Aircraft Accident.
Number 20F: Vehicular Accident, Fatalities Confirmed.
Number 20L: Vehicular Accident, Injuries Confirmed.
Number 21: Complaint Received.
Number 23: Vehicular Blockage.
Number 24: Medical Emergency.
Number 25: Requesting Dispatch Broadcast.
Number 26: Reinforcements On Scene.
Number 27: Attempted Violation.
Number 28: Inciting Others to Commit Violations.
Number 29: Death/Dead Body/Dead.
Number 30: Homicide.
Number 30C: Homicide Via Melee Weapon.
Number 30S: Homicide Via Ranged Weapon.
Number 34: Aggravated Battery Of Another Person.
Number 34C: Injury Via Melee Weapon.
Number 34S: Injury Via Ranged Weapon.
Number 35: Battery of Another Person.
Number 37: Aggravated Assault.
Number 38: Assault.
Number 39: Injury Caused By Negligence.
Number 42: Aggravated Sexual Assault.
Number 43: Sexual Assault.
Number 44: Aggravated Kidnapping.
Number 45: Kidnapping.
Number 51: Aggravated Arson.
Number 51B: Bomb/Explosive Threat.
Number 52: Arson.
Number 52E: Explosive(s) On Scene.
Number 52F: Fire.
Number 54: Combustible Materials Left Unattended.
Number 56: Damage to Property Via Criminal Violation.
Number 58: Contaminated Water.
Number 59: Criminal Mischief.
Number 60: Aggravated Burglary/Theft.
Number 62: Alarm/Request Device Used.
Number 62B: Burglary.
Number 62C: Vehicular Theft.
Number 62R: Residential Theft/Burglary.
Number 62S: Safe/Secure Container Burglary/Theft.
Number 63: Criminal Trespass.
Number 63S: Criminal Trespassing, Refusal to Comply.
Number 64: Armed Robbery, No Details.
Number 64G: Armed Robbery Via Ranged Weapon.
Number 64K: Armed Robbery Via Melee Weapon.
Number 65: Robbery.
Number 65P: Purse Snatching.
Number 66: Extortion Threats.
Number 68: Unauthorized Use of Portable Container.
Number 69: Possession of Stolen Goods/Contraband.
Number 71: Issuing Counterfeit/Worthless Currency.
Number 72: Falsification of Documents/CID/Business License/Etcetera.
Number 80: Unauthorized Procreative Activity.
Number 81: Indecent Exposure.
Number 82: Prostitution.
Number 84: Obscene Flirting.
Number 87: Destruction of Another’s Genitals.
Number 89: Crime Against Nature.
Number 90: Gambling.
Number 90C: Gambling With Cards.
Number 90D: Gambling With Dice.
Number 91: Distribution of Contraband.
Number 93: Cruelty to other Person(s).
Number 94: Illegal Weaponized Contraband On Person.
Number 95: Carrying of a Firearm/Gun.
Number 95k: Carrying a Knife/Melee Weapon.
Number 98: Public Intoxication.
Number 99: Reckless Activities.
Number 100: Hit and Run.
Number 148: Resisting Arrest.
Number 149: Detaining Suspect for Intoxication/Narcotics Usage.
Number 601: Incorrigible.
Number 602: Delinquent.
Number 603: Unlawful Entry
Number 901: Requesting Medical Assistance.
Number 901A: Requesting Medical Assistance, Attempted Suicide.
Number 901B: Requesting Medical Assistance, Drowning.
Number 901C: Requesting Medical Assistance, Cutting/Lacerations.
Number 901D: Requesting Medical Assistance, Lethal Intoxication/Narcotics Abuse.
Number 901G: Requesting Medical Assistance, Burns/Fire.
Number 901H: Requesting Medical Assistance, Dying Person/Dead Person.
Number 901K: Medical Assistance Inbound.
Number 901N: Medical Emergency Assistance Requested.
Number 901S: Requesting Medical Assistance, Shooting.
Number 901T: Requesting Medical Assistance, Vehicle-Based Injury.
Number 901Y: Confirm that Request for Medical Assistance.
Number 902: Accident.
Number 902H: Inbound to Clinic/Hospital.
Number 902M: Medical Assistance Needed at Hospital.
Number 902T: Vehicular Accident, High Casualties/Injuries.
Number 903: Aircraft Crash.
Number 904: Fire.
Number 910: Can Handle This Assignment.
Number 952: Status Report.
Number 955: Assuming Command of Assignment.
Number 956: Information of Situation is Incomplete but still Available.
Number 957: Delayed Response/Delaying Response.
Number 999: Urgent Assistance Requested/Officer Down.
Number 1000: Hunter Chopper/Gunship/Dropship/Etcetera Crash.
Number 1192: Violent Intoxicated/Inebriated Person.
Number 2301: Public Intoxication.
Number 3000: Road Block/Congestion.
Number 4532: Escaping Hostilities.
Number 5150: Mentally Disabled/Deranged Person.
Number 5170: Alcoholic/Narcotically Addicted Person.
Number 9560: Mentally Ill Person, Not Disabled/Deranged.
Number 10851: APC/Vehicle Stolen.
Number 10852: APC/Vehicle Disabled/Damaged/Tampered With.
Number 11300: Narcotics/Alcoholic Found.
Number 12020: Concealed Contraband/Weapon.
Number 14601: Business License Suspended.
Number 20001: Hit and Run - Felony.
Number 20002: Hit and Run - Misdemeanor.
Number 20007: Hit and Run - No Details.
Number 21958: Intoxicated/Inebriated Person on Sidewalk/Roadway.
Number 22350: Running/Sprinting.
Number 22500: Unattended APC/Vehicle.
Number 23104: Reckless Driving.
Number 23105: Driver/Unit is Intoxicated/Inebriated.
Number 23109: Units Engaging in Race/Speed Contest in APCs/Vehicles.
Number 23110: Person Throwing Objects at Vehicles.
Number 23151: Drunk Unit Driving, Caused Injuries to Others.
Number 23152: Drunk Unit Driving, Breach of Protocols Committed.
Number 23153: Unit is Recklessly Driving.

A large amount of codes listed here will most likely never be used, it is good to go over the basic ones.

2 - Weapons Training
For weapons training, you will grant the OWR access to the basic starting weaponry listed; 4.6x30mm MP7A1 and a 5.56x45mm G36 Compact Variant. You will go over how as an Overwatch soldier, you always fire automatic weaponry in short controlled bursts, never holding down the trigger for long periods of time. As well as never firing at the hip, always being alert at all times. After going over this, you will tell the OWR to fire one clip of each weapons into one of the targets in the firing range, firing their G36C in short bursts as stated before.

3 - Formations
The first formation that will be taught is the breaching formation. You will explain to them how they will line up on both sides of a wall on near a surrounding a door, on the side opposite of the doorknob, that is where the pointmen will stand - The first pointman always being the SGS, as they are fit for close combat; The rest of the units being pointmen lining up behind the SGS. The highest ranking unit, usually a SqL, will be the breacher for this. The breacher will always go in last after the pointmen enter, watching the entrance for a brief moment to make sure it's clear and then beginning to search along with the pointmen. If the door doesn't have enough space to line up on two sides, the first pointman (The SGS) will be the one who breaches, the rest of the pointmen following behind him as he enters. The breacher would be lined up behind the rest of the pointmen as they enter, doing the same as before; Watching the entrance for a moment to see if it's clear, then searching with pointmen. (When breaching, the breacher will shout "Stack." "Lock." and "Inject." Once stack is called out, the units stack on the door. Once lock is called out, the breacher (Or SGS Pointman.) will fire at the doorknob, once inject is called out, the pointment enter with the breaching following after they have all entered. )

The second formation is the triangle formation, which is most used on patrols. The triangle formation can be given to form a loose triangle on the highest ranking unit, just as the same suggests; The highest rank being the 'front' of the triangle whilst the lower ranks spread out to form a triangle behind. This formation can accustom to any amount, but can become a bit too spread out if too many units are involved.

The third formation is the line, you will make a horizontal line in front of the highest ranking officer. This is usually used once the higher rank is speaking to you.

The fourth formation is the column, you will make a vertical line behind the highest ranking officer and follow him. This is automatically used if a higher rank tells you to "Attach."

4 - Patrolling
The final step of training is taking them on a single short mock patrol before heading back to base, not staying out for that long of a time before re-entering the FOB.

Section 7 - Patrolling

This will be a brief explanation on what to do when patrolling;

Make sure to make grenade spacing, that means being a meter or two away from your fellow OTA.

When moving into any building, always breach the door no matter once. You are able to breach interior doors by yourself doing the regular procedures, but by yourself. You will both shoot the lock and enter if you take on an interior doors and enter. Remember, this is for INTERIOR doors. Any doors breached that is in already in the interior of a bulding must have two or more lined up.

If taking fire, always remember to get to cover before radioing in - If not taking fire yet you have sight of the individuals, radio in the same.

Never, NEVER patrol by yourself. This will have in character punishments.
Dr. CheeseNut
Dr. CheeseNut

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Join date : 2017-05-22
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